About Me

I’m a proactive and passionate Game Programmer and Software Developer with a Bachelor's in Game Development and Design.
I’ve worked as both a Game Developer and Game Engine Developer on several projects, creating fun, interactive experiences for players.

I’m always eager to learn new technologies and approaches, pushing my skills to the next level.
I enjoy working with teams and believe that collaboration leads to the best results. My main languages are C++ and C#

Education

Bachelor's Degree in Videogame Design and Production

Pompeu Fabra University | 2020 - 2024

While pursuing this university degree, I have gained knowledge across all areas of video game development, with a particular focus on programming skills (Unity, Unreal, C#, C++, Lua). These skills are applicable not only to video games but also to general purpose software development.

Experience

C++ Engine Developer Intern

King | 2024 Summer Internship

During my internship at King as Engine Developer I worked on tasks focused on the editor performance and stability.
I contributed to bug solving related to assets loading properly and UI/UX issues, and resource managment pipeline improvements
Also I had the chance to collaborate as a game developer on a project made by the game engine team to create a game for testing new features of the engine.

Unity Developer Intern

United Gamers | 2024

I worked as a gameplay programmer developing trainings for a tool that helps League of Legends player to improve their skills.
I worked on implementing new gameplay mechanics and training, and refactoring the game AI system for better development of new enemies

Projects

Look What I've Made

🏆 University award for best game

Look What I've Made is a Metroidvania with some RPG mechanics made by a team of five students. I worked as a gameplay programmer implementing gameplay mechanics and enemies state machines.

Riddle Manor

🏆 University award for best game for the industry

🏆 University award for best art

Riddle Manor is a 3D puzzle and platform game made by a team of seven students.
I worked in the game as a generalist programmer. Focused on gameplay (player controller and puzzle mechanics) and systems like localization and game save.

Un Trago Más

"Un Trago Más" is a simulation game in which you will have to elaborate cocktails to satisfy your customers. It was made in one week for a Game Jam. I worked as a gameplay programmer implementing the customer behaviour and other features.

Tiny Tangle

Tiny Tangle is a 3D puzzle game made in a few days for the Global Game Jam 2023. I worked as a gameplay programmer implementing puzzle mechanics and camera animations.

The Exam XP

🏆 Winner of LoveJam Tecnocampus 2021

The Exam XP is a puzzle game made for LoveJam Tecnocampus. It was made in Lua using Love2D. I worked as a gameplay programmer implementing the hidden retro games.

Space Game

Game made in C++ using SFML. Implemented all the code from scratch. This project was helpful for improving my C++ skills and getting better at implementing game logics and memory managment.